
Pryce Caesar
Cloak and Daggers Fidelas Constans
83
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Posted - 2016.06.23 17:48:20 -
[1] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Perhaps you could reinstate Recurring Opportunities in the future, only make the conditions necessary to gain the rewards more difficult and change up what kind of rewards you get depending on the individual opportunity.
For example, you might increase the number of SP you gain from the previous opportunity, while at the same time increasing the number of NPC pirates you need to kill or the conditions for gaining those SP - i.e. tiered number of skillpoints gained depending on the level of anomaly a player completes (10,000 SP for Level 1 anomalies - 25,000 to 50,000 for Havens and Sanctum-level anomalies per week.) That way, you could still maintain the same level of SP gain from the original plan, but with bigger initial pay-out.
You could be rewarded with a certain amount of ore at your home station from ORE for mining a set amount of asteroids, ice or gas sites per day or week, and you could even gain Loyalty Points for completing Data and Relic Sites from CONCORD for services rendered in hacking pirate sites.
For bigger opportunities, make them timed, like you do with the Epic Arcs, or even tie them in with the Epic Arcs. You could even introduce opportunity rewards for PvP combat in the form of skillpoints to encourage PVP content.
Those are my suggestions at the moment.
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